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Reorganize sources and files (#414)
* Reorganize sources * Refactor * Remove relative paths * Renames * Fix gitignore * Remove stuff * Try fixing format script * Fix format * Fix format * Fix naming script * Test format * Fix format
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31
LEGO1/lego/legoomni/include/helicopterstate.h
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31
LEGO1/lego/legoomni/include/helicopterstate.h
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#ifndef HELICOPTERSTATE_H
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#define HELICOPTERSTATE_H
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#include "decomp.h"
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#include "legostate.h"
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// VTABLE: LEGO1 0x100d5418
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// SIZE 0xc
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class HelicopterState : public LegoState {
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public:
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// FUNCTION: LEGO1 0x1000e0d0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0144
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return "HelicopterState";
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}
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// FUNCTION: LEGO1 0x1000e0e0
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, HelicopterState::ClassName()) || LegoState::IsA(p_name);
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}
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inline void SetUnknown8(MxU32 p_unk0x8) { m_unk0x8 = p_unk0x8; }
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inline MxU32 GetUnkown8() { return m_unk0x8; }
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protected:
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MxU32 m_unk0x8; // 0x8
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};
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#endif // HELICOPTERSTATE_H
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