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Reorganize sources and files (#414)
* Reorganize sources * Refactor * Remove relative paths * Renames * Fix gitignore * Remove stuff * Try fixing format script * Fix format * Fix format * Fix naming script * Test format * Fix format
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LEGO1/lego/legoomni/include/racestate.h
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44
LEGO1/lego/legoomni/include/racestate.h
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#ifndef RACESTATE_H
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#define RACESTATE_H
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#include "legostate.h"
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struct RaceStateEntry {
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public:
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MxU8 m_id;
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undefined m_unk0x1[1];
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MxU16 m_unk0x2;
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MxU16 m_color;
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};
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// VTABLE: LEGO1 0x100d5e30
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// SIZE 0x2c
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class RaceState : public LegoState {
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public:
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RaceState();
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// FUNCTION: LEGO1 0x10016010
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f07d0
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return "RaceState";
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}
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// FUNCTION: LEGO1 0x10016020
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, RaceState::ClassName()) || LegoState::IsA(p_name);
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}
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inline MxU16 GetColor(MxU8 p_id) { return GetState(p_id)->m_color; }
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private:
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RaceStateEntry* GetState(MxU8 p_id);
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protected:
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RaceStateEntry m_state[5];
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undefined2 m_unk0x26[2];
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undefined4 m_unk0x28;
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};
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#endif // RACESTATE_H
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