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Reorganize sources and files (#414)
* Reorganize sources * Refactor * Remove relative paths * Renames * Fix gitignore * Remove stuff * Try fixing format script * Fix format * Fix format * Fix naming script * Test format * Fix format
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40
LEGO1/lego/legoomni/include/towtrack.h
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40
LEGO1/lego/legoomni/include/towtrack.h
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@@ -0,0 +1,40 @@
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#ifndef TOWTRACK_H
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#define TOWTRACK_H
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#include "decomp.h"
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#include "islepathactor.h"
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// VTABLE: LEGO1 0x100d7ee0
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// SIZE 0x180
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class TowTrack : public IslePathActor {
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public:
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TowTrack();
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// FUNCTION: LEGO1 0x1004c7c0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f03b8
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return "TowTrack";
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}
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// FUNCTION: LEGO1 0x1004c7d0
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, TowTrack::ClassName()) || IslePathActor::IsA(p_name);
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}
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private:
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// TODO: TowTrack field types
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undefined m_unk0x154[4];
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MxS32 m_unk0x164;
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MxS16 m_unk0x168;
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MxS16 m_unk0x16a;
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MxS16 m_unk0x16c;
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MxS16 m_unk0x16e;
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MxS32 m_unk0x170;
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MxS32 m_unk0x174;
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MxFloat m_unk0x178;
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undefined4 m_unk0x17c;
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};
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#endif // TOWTRACK_H
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