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Reorganize sources and files (#414)
* Reorganize sources * Refactor * Remove relative paths * Renames * Fix gitignore * Remove stuff * Try fixing format script * Fix format * Fix format * Fix naming script * Test format * Fix format
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LEGO1/omni/src/audio/mxsoundmanager.cpp
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202
LEGO1/omni/src/audio/mxsoundmanager.cpp
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#include "mxsoundmanager.h"
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#include "define.h"
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#include "mxautolocker.h"
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#include "mxomni.h"
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#include "mxpresenter.h"
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#include "mxticklemanager.h"
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#include "mxwavepresenter.h"
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DECOMP_SIZE_ASSERT(MxSoundManager, 0x3c);
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// FUNCTION: LEGO1 0x100ae740
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MxSoundManager::MxSoundManager()
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{
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Init();
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}
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// FUNCTION: LEGO1 0x100ae7d0
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MxSoundManager::~MxSoundManager()
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{
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Destroy(TRUE);
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}
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// FUNCTION: LEGO1 0x100ae830
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void MxSoundManager::Init()
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{
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m_directSound = NULL;
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m_dsBuffer = NULL;
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}
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// FUNCTION: LEGO1 0x100ae840
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void MxSoundManager::Destroy(MxBool p_fromDestructor)
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{
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if (this->m_thread) {
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this->m_thread->Terminate();
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delete this->m_thread;
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}
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else {
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TickleManager()->UnregisterClient(this);
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}
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this->m_criticalSection.Enter();
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if (this->m_dsBuffer) {
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this->m_dsBuffer->Release();
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}
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Init();
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this->m_criticalSection.Leave();
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if (!p_fromDestructor) {
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MxAudioManager::Destroy();
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}
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}
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// FUNCTION: LEGO1 0x100ae8b0
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MxResult MxSoundManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
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{
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MxResult status = FAILURE;
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MxBool locked = FALSE;
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if (MxAudioManager::InitPresenters() != SUCCESS)
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goto done;
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m_criticalSection.Enter();
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locked = TRUE;
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if (DirectSoundCreate(NULL, &m_directSound, NULL) != DS_OK)
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goto done;
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if (m_directSound->SetCooperativeLevel(MxOmni::GetInstance()->GetWindowHandle(), DSSCL_PRIORITY) != DS_OK)
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goto done;
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DSBUFFERDESC desc;
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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if (MxOmni::IsSound3D())
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desc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRL3D;
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else
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desc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLVOLUME;
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if (m_directSound->CreateSoundBuffer(&desc, &m_dsBuffer, NULL) != DS_OK) {
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if (!MxOmni::IsSound3D())
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goto done;
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MxOmni::SetSound3D(FALSE);
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desc.dwFlags = DSBCAPS_PRIMARYBUFFER | DSBCAPS_CTRLVOLUME;
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if (m_directSound->CreateSoundBuffer(&desc, &m_dsBuffer, NULL) != DS_OK)
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goto done;
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}
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WAVEFORMATEX format;
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format.wFormatTag = WAVE_FORMAT_PCM;
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if (MxOmni::IsSound3D())
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format.nChannels = 2;
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else
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format.nChannels = 1;
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format.nSamplesPerSec = 11025; // KHz
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format.wBitsPerSample = 16;
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format.nBlockAlign = format.nChannels * 2;
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format.nAvgBytesPerSec = format.nBlockAlign * 11025;
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format.cbSize = 0;
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status = m_dsBuffer->SetFormat(&format);
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if (p_createThread) {
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m_thread = new MxTickleThread(this, p_frequencyMS);
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if (!m_thread || m_thread->Start(0, 0) != SUCCESS)
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goto done;
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}
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else
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TickleManager()->RegisterClient(this, p_frequencyMS);
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status = SUCCESS;
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done:
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if (status != SUCCESS)
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Destroy();
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if (locked)
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m_criticalSection.Leave();
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return status;
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}
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// FUNCTION: LEGO1 0x100aeab0
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void MxSoundManager::Destroy()
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{
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Destroy(FALSE);
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}
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// FUNCTION: LEGO1 0x100aeac0
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void MxSoundManager::SetVolume(MxS32 p_volume)
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{
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MxAudioManager::SetVolume(p_volume);
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m_criticalSection.Enter();
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MxPresenter* presenter;
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MxPresenterListCursor cursor(m_presenters);
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while (cursor.Next(presenter))
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((MxAudioPresenter*) presenter)->SetVolume(((MxAudioPresenter*) presenter)->GetVolume());
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m_criticalSection.Leave();
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}
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// FUNCTION: LEGO1 0x100aebd0
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MxPresenter* MxSoundManager::FUN_100aebd0(const MxAtomId& p_atomId, MxU32 p_objectId)
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{
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MxAutoLocker lock(&m_criticalSection);
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MxPresenter* presenter;
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MxPresenterListCursor cursor(m_presenters);
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while (cursor.Next(presenter)) {
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if (presenter->GetAction()->GetAtomId().GetInternal() == p_atomId.GetInternal() &&
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presenter->GetAction()->GetObjectId() == p_objectId)
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return presenter;
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}
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return NULL;
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}
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// FUNCTION: LEGO1 0x100aecf0
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MxS32 MxSoundManager::FUN_100aecf0(MxU32 p_undefined)
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{
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if (!p_undefined)
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return -10000;
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return g_mxcoreCount[p_undefined];
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}
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// FUNCTION: LEGO1 0x100aed10
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void MxSoundManager::Pause()
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{
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MxAutoLocker lock(&m_criticalSection);
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MxPresenter* presenter;
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MxPresenterListCursor cursor(m_presenters);
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while (cursor.Next(presenter))
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if (presenter->IsA("MxWavePresenter"))
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((MxWavePresenter*) presenter)->Pause();
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}
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// FUNCTION: LEGO1 0x100aee10
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void MxSoundManager::Resume()
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{
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MxAutoLocker lock(&m_criticalSection);
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MxPresenter* presenter;
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MxPresenterListCursor cursor(m_presenters);
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while (cursor.Next(presenter))
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if (presenter->IsA("MxWavePresenter"))
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((MxWavePresenter*) presenter)->Resume();
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}
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