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Implement/match MxDSAction constructor (#101)
* Implement MxDSAction constructor * Update mxdsaction.cpp
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@@ -12,12 +12,6 @@ DECOMP_SIZE_ASSERT(MxVector4, 0x8);
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DECOMP_SIZE_ASSERT(MxVector3Data, 0x14);
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DECOMP_SIZE_ASSERT(MxVector4Data, 0x18);
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// OFFSET: LEGO1 0x10002060
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void MxVector2::SetData(float *p_data)
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{
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m_data = p_data;
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}
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// OFFSET: LEGO1 0x100020a0
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const float *MxVector2::GetData() const
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{
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