Implement/match MxSmack::LoadFrame (#348)

This commit is contained in:
Christian Semmler
2023-12-21 21:11:14 -05:00
committed by GitHub
parent 6d0d308c37
commit c51aed256b
3 changed files with 92 additions and 16 deletions

View File

@@ -6,7 +6,7 @@ DECOMP_SIZE_ASSERT(SmackTag, 0x390);
DECOMP_SIZE_ASSERT(MxSmack, 0x6b8);
// FUNCTION: LEGO1 0x100c5a90
MxResult MxSmack::LoadHeaderAndTrees(MxU8* p_data, MxSmack* p_mxSmack)
MxResult MxSmack::LoadHeader(MxU8* p_data, MxSmack* p_mxSmack)
{
// Macros for readability
#define FRAME_COUNT(mxSmack) (p_mxSmack->m_smackTag.Frames + (p_mxSmack->m_smackTag.SmackerType & 1))
@@ -82,8 +82,7 @@ MxResult MxSmack::LoadHeaderAndTrees(MxU8* p_data, MxSmack* p_mxSmack)
p_mxSmack->m_smackTag.typesize
);
MxU32 size =
::SmackGetSizeDeltas(p_mxSmack->m_smackTag.Width, p_mxSmack->m_smackTag.Height) + 32;
MxU32 size = SmackGetSizeDeltas(p_mxSmack->m_smackTag.Width, p_mxSmack->m_smackTag.Height) + 32;
p_mxSmack->m_unk0x6b4 = new MxU8[size];
memset(p_mxSmack->m_unk0x6b4, 0, size);
@@ -92,7 +91,7 @@ MxResult MxSmack::LoadHeaderAndTrees(MxU8* p_data, MxSmack* p_mxSmack)
*data = 1;
data++;
*data = 0;
*data = NULL; // MxU8* bitmapData
data++;
*data = p_mxSmack->m_smackTag.Width / 4;
data++;
@@ -140,15 +139,88 @@ void MxSmack::Destroy(MxSmack* p_mxSmack)
delete[] p_mxSmack->m_unk0x6b4;
}
// STUB: LEGO1 0x100c5db0
void MxSmack::FUN_100c5db0(
// This should be refactored to somewhere else
inline MxLong AbsFlipped(MxLong p_value)
{
return p_value > 0 ? p_value : -p_value;
}
// FUNCTION: LEGO1 0x100c5db0
MxResult MxSmack::LoadFrame(
MxBITMAPINFO* p_bitmapInfo,
MxU8* p_bitmapData,
MxSmack* p_mxSmack,
MxU8* p_chunkData,
MxBool p_und,
MxBool p_paletteChanged,
MxRectList* p_list
)
{
// TODO
p_bitmapInfo->m_bmiHeader.biHeight = -AbsFlipped(p_bitmapInfo->m_bmiHeader.biHeight);
*(MxU8**) (p_mxSmack->m_unk0x6b4 + 4) = p_bitmapData;
// Reference: https://wiki.multimedia.cx/index.php/Smacker#Palette_Chunk
if (p_paletteChanged) {
MxU8 palette[772];
MxU8* intoChunk = p_chunkData + 1;
MxU8* intoPalette = palette;
MxU16 paletteIndex = 0;
// TODO: struct incorrect, Palette at wrong offset?
MxU8* currentPalette = &p_mxSmack->m_smackTag.Palette[4];
do {
if (*intoChunk & 0x80) {
MxU8 length = (*intoChunk & 0x7f) + 1;
memcpy(intoPalette, &currentPalette[paletteIndex * 3], length * 3);
intoPalette += length * 3;
paletteIndex += length;
intoChunk++;
}
else {
if (*intoChunk & 0x40) {
MxU8 length = (*intoChunk & 0x3f) + 1;
memcpy(intoPalette, &currentPalette[*(intoChunk + 1) * 3], length * 3);
intoPalette += length * 3;
paletteIndex += length;
intoChunk += 2;
}
else {
*(MxU32*) intoPalette = *(MxU32*) intoChunk;
intoPalette += 3;
paletteIndex++;
intoChunk += 3;
}
}
} while (paletteIndex < 256);
for (MxU32 i = 0; i < 256; i++) {
memcpy(currentPalette, &palette[i * 3], 3);
currentPalette += 3;
p_bitmapInfo->m_bmiColors[i].rgbBlue = palette[i * 3 + 2] * 4;
p_bitmapInfo->m_bmiColors[i].rgbGreen = palette[i * 3 + 1] * 4;
p_bitmapInfo->m_bmiColors[i].rgbRed = palette[i * 3] * 4;
}
p_chunkData += *p_chunkData * 4;
}
SmackDoFrameToBuffer(p_chunkData, p_mxSmack->m_huffmanTables, p_mxSmack->m_unk0x6b4);
MxS16 und1 = 1;
MxU32 und2[4];
MxRect32 rect;
while (FUN_100c6050(p_mxSmack->m_unk0x6b4, &und1, und2, &rect)) {
MxRect32* newRect = new MxRect32(rect);
p_list->Append(newRect);
}
return SUCCESS;
}
// STUB: LEGO1 0x100c6050
MxBool MxSmack::FUN_100c6050(MxU8* p_unk0x6b4, MxS16* p_und1, MxU32* p_und2, MxRect32* p_rect)
{
// TODO
return TRUE;
}