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Order functions in binary up to the end of Helicopter
; refactor vector/matrix classes (#1309)
* Order experimentation * Revert IslePathActor * Fix order * Fix inlining * Fixes * WIP * WIP * Refactor * Refactor * Fix operators * Remove obsolete inline keyword * Fix ctors * Refactor * Rename files * Refactor * Remove empty line
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@@ -3,7 +3,7 @@
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#include "islepathactor.h"
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#include "legostate.h"
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#include "realtime/matrix.h"
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#include "mxgeometry/mxquaternion.h"
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class Act3;
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@@ -88,12 +88,12 @@ public:
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protected:
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void FUN_100042a0(const Matrix4& p_matrix);
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MxMatrix m_unk0x160; // 0x160
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MxMatrix m_unk0x1a8; // 0x1a8
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float m_unk0x1f0; // 0x1f0
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UnknownMx4DPointFloat m_unk0x1f4; // 0x1f4
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HelicopterState* m_state; // 0x228
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MxAtomId m_script; // 0x22c
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MxMatrix m_unk0x160; // 0x160
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MxMatrix m_unk0x1a8; // 0x1a8
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float m_unk0x1f0; // 0x1f0
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MxQuaternionTransformer m_unk0x1f4; // 0x1f4
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HelicopterState* m_state; // 0x228
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MxAtomId m_script; // 0x22c
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};
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#endif // HELICOPTER_H
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