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Order functions in binary up to the end of Helicopter; refactor vector/matrix classes (#1309)
* Order experimentation * Revert IslePathActor * Fix order * Fix inlining * Fixes * WIP * WIP * Refactor * Refactor * Fix operators * Remove obsolete inline keyword * Fix ctors * Refactor * Rename files * Refactor * Remove empty line
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@@ -86,6 +86,26 @@ public:
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IslePathActor();
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// FUNCTION: LEGO1 0x10002e70
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virtual MxLong HandleClick() { return 0; } // vtable+0xcc
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// FUNCTION: LEGO1 0x10002df0
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virtual MxLong HandleNotification0() { return 0; } // vtable+0xd0
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// FUNCTION: LEGO1 0x10002e80
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virtual MxLong HandleControl(LegoControlManagerNotificationParam&) { return 0; } // vtable+0xd4
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// FUNCTION: LEGO1 0x10002e90
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virtual MxLong HandleEndAnim(LegoEndAnimNotificationParam&) { return 0; } // vtable+0xd8
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// FUNCTION: LEGO1 0x10002e00
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virtual MxLong HandlePathStruct(LegoPathStructNotificationParam&) { return 0; } // vtable+0xdc
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virtual void Enter(); // vtable+0xe0
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virtual void Exit(); // vtable+0xe4
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virtual void SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8 p_flags); // vtable+0xe8
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virtual void VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset); // vtable+0xec
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// FUNCTION: LEGO1 0x10002e10
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~IslePathActor() override { IslePathActor::Destroy(TRUE); }
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@@ -108,29 +128,6 @@ public:
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
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// FUNCTION: LEGO1 0x10002e70
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virtual MxLong HandleClick() { return 0; } // vtable+0xcc
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// FUNCTION: LEGO1 0x10002df0
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virtual MxLong HandleNotification0() { return 0; } // vtable+0xd0
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// FUNCTION: LEGO1 0x10002e80
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virtual MxLong HandleControl(LegoControlManagerNotificationParam&) { return 0; } // vtable+0xd4
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// FUNCTION: LEGO1 0x10002e90
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virtual MxLong HandleEndAnim(LegoEndAnimNotificationParam&) { return 0; } // vtable+0xd8
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// FUNCTION: LEGO1 0x10002e00
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virtual MxLong HandlePathStruct(LegoPathStructNotificationParam&) { return 0; } // vtable+0xdc
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virtual void Enter(); // vtable+0xe0
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virtual void Exit(); // vtable+0xe4
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virtual void SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8 p_flags); // vtable+0xe8
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virtual void VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset); // vtable+0xec
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// SYNTHETIC: LEGO1 0x10002ff0
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// IslePathActor::`scalar deleting destructor'
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void FUN_1001b660();
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void Reset()
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@@ -143,6 +140,9 @@ public:
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static void RegisterSpawnLocations();
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// SYNTHETIC: LEGO1 0x10002ff0
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// IslePathActor::`scalar deleting destructor'
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protected:
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LegoWorld* m_world; // 0x154
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LegoPathActor* m_previousActor; // 0x158
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