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Order functions in binary up to the end of Helicopter; refactor vector/matrix classes (#1309)
* Order experimentation * Revert IslePathActor * Fix order * Fix inlining * Fixes * WIP * WIP * Refactor * Refactor * Fix operators * Remove obsolete inline keyword * Fix ctors * Refactor * Rename files * Refactor * Remove empty line
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@@ -419,7 +419,7 @@ void Helicopter::Animate(float p_time)
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Vector3 v3(m_unk0x1a8[3]);
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mat.SetIdentity();
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m_unk0x1f4.BETA_1004aaa0(mat, f2);
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m_unk0x1f4.InterpolateToMatrix(mat, f2);
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v2 = v3;
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v2 -= v1;
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@@ -482,8 +482,8 @@ void Helicopter::FUN_100042a0(const Matrix4& p_matrix)
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m_unk0x1f0 = Timer()->GetTime();
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m_unk0x1f4.BETA_1004a9b0(local48, local90);
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m_unk0x1f4.FUN_10004520();
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m_unk0x1f4.SetStartEnd(local48, local90);
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m_unk0x1f4.NormalizeDirection();
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}
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// FUNCTION: LEGO1 0x10004640
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@@ -358,7 +358,7 @@ void LegoCarBuild::VTable0x70()
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m_unk0x2a0 = sqrt((MxDouble) DISTSQRD2(m_unk0x290, m_unk0x298));
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m_unk0x25c.BETA_1004a9b0(m_unk0x178, m_unk0x208);
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m_unk0x25c.SetStartEnd(m_unk0x178, m_unk0x208);
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}
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// FUNCTION: LEGO1 0x10023130
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@@ -406,7 +406,7 @@ void LegoCarBuild::FUN_10023130(MxLong p_x, MxLong p_y)
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MxFloat local1c = sqrt((double) (NORMSQRD2(local20))) / m_unk0x2a0;
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m_unk0x25c.BETA_1004aaa0(local78, local1c);
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m_unk0x25c.InterpolateToMatrix(local78, local1c);
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local78[3][0] = m_unk0x178[3][0] + local18[0];
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local78[3][1] = m_unk0x178[3][1] + local18[1];
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@@ -2797,8 +2797,8 @@ void LegoAnimationManager::FUN_100648f0(LegoTranInfo* p_tranInfo, MxLong p_unk0x
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LegoLocation* location = NavController()->GetLocation(p_tranInfo->m_location);
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if (location != NULL) {
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CalcLocalTransform(location->m_position, location->m_direction, location->m_up, m_unk0x484);
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m_unk0x4cc.BETA_1004a9b0(m_unk0x43c, m_unk0x484);
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m_unk0x4cc.FUN_10004520();
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m_unk0x4cc.SetStartEnd(m_unk0x43c, m_unk0x484);
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m_unk0x4cc.NormalizeDirection();
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}
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else {
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p_tranInfo->m_flags &= ~LegoTranInfo::c_bit1;
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@@ -2832,7 +2832,7 @@ void LegoAnimationManager::FUN_10064b50(MxLong p_time)
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sub[1] = (m_unk0x484[3][1] - m_unk0x43c[3][1]) * und;
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sub[2] = (m_unk0x484[3][2] - m_unk0x43c[3][2]) * und;
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m_unk0x4cc.BETA_1004aaa0(mat, (float) (p_time - m_unk0x434) / 1000.0f);
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m_unk0x4cc.InterpolateToMatrix(mat, (float) (p_time - m_unk0x434) / 1000.0f);
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VPV3(mat[3], m_unk0x43c[3], sub);
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mat[3][3] = 1.0f;
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@@ -8,12 +8,12 @@
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#include "mxdirectx/mxdirect3d.h"
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#include "mxdirectx/mxstopwatch.h"
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#include "mxdisplaysurface.h"
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#include "mxgeometry/mxmatrix.h"
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#include "mxmisc.h"
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#include "mxpalette.h"
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#include "mxregion.h"
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#include "mxtimer.h"
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#include "mxtransitionmanager.h"
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#include "realtime/matrix.h"
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#include "realtime/realtime.h"
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#include "roi/legoroi.h"
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#include "tgl/d3drm/impl.h"
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@@ -799,7 +799,7 @@ void Act3::DebugCopter(
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const Matrix4& p_destination,
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const Matrix4& p_startPosition,
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const Matrix4& p_endPosition,
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const UnknownMx4DPointFloat& p_unk0x1f4
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const MxQuaternionTransformer& p_unk0x1f4
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)
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{
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DebugPrintf("Copter matrix...\n\n");
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@@ -831,10 +831,10 @@ void Act3::DebugCopter(
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Mx4DPointFloat unk0x00, unk0x18;
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if (p_unk0x1f4.GetUnknown0x30() != 0) {
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if (p_unk0x1f4.GetFlags() != 0) {
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// TODO: Match
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unk0x00 = p_unk0x1f4.GetUnknown0x00();
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unk0x18 = p_unk0x1f4.GetUnknown0x18();
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unk0x00 = p_unk0x1f4.GetStartQuat();
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unk0x18 = p_unk0x1f4.GetEndQuat();
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DebugPrintf("Source quaternion...");
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// STRING: LEGO1 0x100f7864
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