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Order functions in binary up to the end of Helicopter; refactor vector/matrix classes (#1309)
* Order experimentation * Revert IslePathActor * Fix order * Fix inlining * Fixes * WIP * WIP * Refactor * Refactor * Fix operators * Remove obsolete inline keyword * Fix ctors * Refactor * Rename files * Refactor * Remove empty line
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@@ -419,7 +419,7 @@ void Helicopter::Animate(float p_time)
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Vector3 v3(m_unk0x1a8[3]);
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mat.SetIdentity();
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m_unk0x1f4.BETA_1004aaa0(mat, f2);
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m_unk0x1f4.InterpolateToMatrix(mat, f2);
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v2 = v3;
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v2 -= v1;
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@@ -482,8 +482,8 @@ void Helicopter::FUN_100042a0(const Matrix4& p_matrix)
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m_unk0x1f0 = Timer()->GetTime();
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m_unk0x1f4.BETA_1004a9b0(local48, local90);
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m_unk0x1f4.FUN_10004520();
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m_unk0x1f4.SetStartEnd(local48, local90);
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m_unk0x1f4.NormalizeDirection();
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}
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// FUNCTION: LEGO1 0x10004640
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