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Order functions in binary up to the end of Helicopter
; refactor vector/matrix classes (#1309)
* Order experimentation * Revert IslePathActor * Fix order * Fix inlining * Fixes * WIP * WIP * Refactor * Refactor * Fix operators * Remove obsolete inline keyword * Fix ctors * Refactor * Rename files * Refactor * Remove empty line
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@@ -358,7 +358,7 @@ void LegoCarBuild::VTable0x70()
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m_unk0x2a0 = sqrt((MxDouble) DISTSQRD2(m_unk0x290, m_unk0x298));
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m_unk0x25c.BETA_1004a9b0(m_unk0x178, m_unk0x208);
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m_unk0x25c.SetStartEnd(m_unk0x178, m_unk0x208);
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}
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// FUNCTION: LEGO1 0x10023130
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@@ -406,7 +406,7 @@ void LegoCarBuild::FUN_10023130(MxLong p_x, MxLong p_y)
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MxFloat local1c = sqrt((double) (NORMSQRD2(local20))) / m_unk0x2a0;
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m_unk0x25c.BETA_1004aaa0(local78, local1c);
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m_unk0x25c.InterpolateToMatrix(local78, local1c);
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local78[3][0] = m_unk0x178[3][0] + local18[0];
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local78[3][1] = m_unk0x178[3][1] + local18[1];
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