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Order functions in binary up to the end of Helicopter
; refactor vector/matrix classes (#1309)
* Order experimentation * Revert IslePathActor * Fix order * Fix inlining * Fixes * WIP * WIP * Refactor * Refactor * Fix operators * Remove obsolete inline keyword * Fix ctors * Refactor * Rename files * Refactor * Remove empty line
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@@ -799,7 +799,7 @@ void Act3::DebugCopter(
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const Matrix4& p_destination,
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const Matrix4& p_startPosition,
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const Matrix4& p_endPosition,
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const UnknownMx4DPointFloat& p_unk0x1f4
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const MxQuaternionTransformer& p_unk0x1f4
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)
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{
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DebugPrintf("Copter matrix...\n\n");
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@@ -831,10 +831,10 @@ void Act3::DebugCopter(
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Mx4DPointFloat unk0x00, unk0x18;
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if (p_unk0x1f4.GetUnknown0x30() != 0) {
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if (p_unk0x1f4.GetFlags() != 0) {
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// TODO: Match
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unk0x00 = p_unk0x1f4.GetUnknown0x00();
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unk0x18 = p_unk0x1f4.GetUnknown0x18();
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unk0x00 = p_unk0x1f4.GetStartQuat();
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unk0x18 = p_unk0x1f4.GetEndQuat();
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DebugPrintf("Source quaternion...");
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// STRING: LEGO1 0x100f7864
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