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Order functions in binary up to the end of Helicopter
; refactor vector/matrix classes (#1309)
* Order experimentation * Revert IslePathActor * Fix order * Fix inlining * Fixes * WIP * WIP * Refactor * Refactor * Fix operators * Remove obsolete inline keyword * Fix ctors * Refactor * Rename files * Refactor * Remove empty line
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@@ -1,7 +1,7 @@
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#ifndef MXMATRIX_H
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#define MXMATRIX_H
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#include "realtime/matrix.h"
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#include "realtime/matrix4d.inl.h"
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// VTABLE: LEGO1 0x100d4300
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// VTABLE: BETA10 0x101b82e0
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@@ -35,4 +35,9 @@ private:
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float m_elements[4][4]; // 0x08
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};
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// Must be included here (not before MxMatrix) for correct ordering in binary.
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// FromQuaternion and ToQuaternion in Matrix4 depend on Vector4.
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// There's a chance they included mxgeometry4d.h after including this somewhere.
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#include "realtime/vector4d.inl.h"
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#endif // MXMATRIX_H
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