mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 00:14:22 +00:00
Order functions in binary up to the end of Helicopter
; refactor vector/matrix classes (#1309)
* Order experimentation * Revert IslePathActor * Fix order * Fix inlining * Fixes * WIP * WIP * Refactor * Refactor * Fix operators * Remove obsolete inline keyword * Fix ctors * Refactor * Rename files * Refactor * Remove empty line
This commit is contained in:

committed by
GitHub

parent
b8f1364ac7
commit
c54805fde8
@@ -3,173 +3,54 @@
|
||||
|
||||
#include "compat.h"
|
||||
|
||||
#include <math.h>
|
||||
#include <memory.h>
|
||||
|
||||
// Note: Many functions most likely take const references/pointers instead of non-const.
|
||||
// The class needs to undergo a very careful refactoring to fix that (no matches should break).
|
||||
// Note: virtual function overloads appear in the virtual table
|
||||
// in reverse order of appearance.
|
||||
|
||||
// VTABLE: LEGO1 0x100d4288
|
||||
// VTABLE: BETA10 0x101b8440
|
||||
// SIZE 0x08
|
||||
class Vector2 {
|
||||
protected:
|
||||
inline virtual void AddImpl(const float* p_value); // vtable+0x04
|
||||
inline virtual void AddImpl(float p_value); // vtable+0x00
|
||||
inline virtual void SubImpl(const float* p_value); // vtable+0x08
|
||||
inline virtual void MulImpl(const float* p_value); // vtable+0x10
|
||||
inline virtual void MulImpl(const float& p_value); // vtable+0x0c
|
||||
inline virtual void DivImpl(const float& p_value); // vtable+0x14
|
||||
inline virtual float DotImpl(const float* p_a, const float* p_b) const; // vtable+0x18
|
||||
inline virtual void SetData(float* p_data); // vtable+0x1c
|
||||
inline virtual void EqualsImpl(const float* p_data); // vtable+0x20
|
||||
|
||||
float* m_data; // 0x04
|
||||
|
||||
public:
|
||||
// FUNCTION: LEGO1 0x1000c0f0
|
||||
// FUNCTION: BETA10 0x100116a0
|
||||
Vector2(float* p_data) { SetData(p_data); }
|
||||
|
||||
// Note: virtual function overloads appear in the virtual table
|
||||
// in reverse order of appearance.
|
||||
// FUNCTION: BETA10 0x100109e0
|
||||
Vector2(const float* p_data) { m_data = (float*) p_data; }
|
||||
|
||||
// FUNCTION: LEGO1 0x10001f80
|
||||
virtual void AddImpl(const float* p_value)
|
||||
{
|
||||
m_data[0] += p_value[0];
|
||||
m_data[1] += p_value[1];
|
||||
} // vtable+0x04
|
||||
|
||||
// FUNCTION: LEGO1 0x10001fa0
|
||||
virtual void AddImpl(float p_value)
|
||||
{
|
||||
m_data[0] += p_value;
|
||||
m_data[1] += p_value;
|
||||
} // vtable+0x00
|
||||
|
||||
// FUNCTION: LEGO1 0x10001fc0
|
||||
virtual void SubImpl(const float* p_value)
|
||||
{
|
||||
m_data[0] -= p_value[0];
|
||||
m_data[1] -= p_value[1];
|
||||
} // vtable+0x08
|
||||
|
||||
// FUNCTION: LEGO1 0x10001fe0
|
||||
virtual void MulImpl(const float* p_value)
|
||||
{
|
||||
m_data[0] *= p_value[0];
|
||||
m_data[1] *= p_value[1];
|
||||
} // vtable+0x10
|
||||
|
||||
// FUNCTION: LEGO1 0x10002000
|
||||
virtual void MulImpl(const float& p_value)
|
||||
{
|
||||
m_data[0] *= p_value;
|
||||
m_data[1] *= p_value;
|
||||
} // vtable+0x0c
|
||||
|
||||
// FUNCTION: LEGO1 0x10002020
|
||||
virtual void DivImpl(const float& p_value)
|
||||
{
|
||||
m_data[0] /= p_value;
|
||||
m_data[1] /= p_value;
|
||||
} // vtable+0x14
|
||||
|
||||
// FUNCTION: LEGO1 0x10002040
|
||||
virtual float DotImpl(const float* p_a, const float* p_b) const
|
||||
{
|
||||
return p_b[0] * p_a[0] + p_b[1] * p_a[1];
|
||||
} // vtable+0x18
|
||||
|
||||
// FUNCTION: LEGO1 0x10002060
|
||||
// FUNCTION: BETA10 0x10010c90
|
||||
virtual void SetData(float* p_data) { m_data = p_data; } // vtable+0x1c
|
||||
|
||||
// FUNCTION: LEGO1 0x10002070
|
||||
virtual void EqualsImpl(const float* p_data) { memcpy(m_data, p_data, sizeof(float) * 2); } // vtable+0x20
|
||||
|
||||
// FUNCTION: LEGO1 0x10002090
|
||||
virtual float* GetData() { return m_data; } // vtable+0x28
|
||||
|
||||
// FUNCTION: LEGO1 0x100020a0
|
||||
virtual const float* GetData() const { return m_data; } // vtable+0x24
|
||||
|
||||
// FUNCTION: LEGO1 0x100020b0
|
||||
virtual void Clear() { memset(m_data, 0, sizeof(float) * 2); } // vtable+0x2c
|
||||
|
||||
// FUNCTION: LEGO1 0x100020d0
|
||||
virtual float Dot(const float* p_a, const float* p_b) const { return DotImpl(p_a, p_b); } // vtable+0x3c
|
||||
|
||||
// FUNCTION: LEGO1 0x100020f0
|
||||
// FUNCTION: BETA10 0x100108c0
|
||||
virtual float Dot(const Vector2& p_a, const Vector2& p_b) const
|
||||
{
|
||||
return DotImpl(p_a.m_data, p_b.m_data);
|
||||
} // vtable+0x38
|
||||
|
||||
// FUNCTION: LEGO1 0x10002110
|
||||
virtual float Dot(const float* p_a, const Vector2& p_b) const { return DotImpl(p_a, p_b.m_data); } // vtable+0x34
|
||||
|
||||
// FUNCTION: LEGO1 0x10002130
|
||||
virtual float Dot(const Vector2& p_a, const float* p_b) const { return DotImpl(p_a.m_data, p_b); } // vtable+0x30
|
||||
|
||||
// FUNCTION: LEGO1 0x10002150
|
||||
virtual float LenSquared() const { return m_data[0] * m_data[0] + m_data[1] * m_data[1]; } // vtable+0x40
|
||||
|
||||
// FUNCTION: LEGO1 0x10002160
|
||||
// FUNCTION: BETA10 0x10010900
|
||||
virtual int Unitize()
|
||||
{
|
||||
float sq = LenSquared();
|
||||
|
||||
if (sq > 0.0f) {
|
||||
float root = sqrt(sq);
|
||||
if (root > 0.0f) {
|
||||
DivImpl(root);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
} // vtable+0x44
|
||||
|
||||
// FUNCTION: LEGO1 0x100021c0
|
||||
virtual void operator+=(float p_value) { AddImpl(p_value); } // vtable+0x50
|
||||
|
||||
// FUNCTION: LEGO1 0x100021d0
|
||||
virtual void operator+=(const float* p_other) { AddImpl(p_other); } // vtable+0x4c
|
||||
|
||||
// FUNCTION: LEGO1 0x100021e0
|
||||
virtual void operator+=(const Vector2& p_other) { AddImpl(p_other.m_data); } // vtable+0x48
|
||||
|
||||
// FUNCTION: LEGO1 0x100021f0
|
||||
virtual void operator-=(const float* p_other) { SubImpl(p_other); } // vtable+0x58
|
||||
|
||||
// FUNCTION: LEGO1 0x10002200
|
||||
virtual void operator-=(const Vector2& p_other) { SubImpl(p_other.m_data); } // vtable+0x54
|
||||
|
||||
// FUNCTION: LEGO1 0x10002210
|
||||
virtual void operator*=(const float* p_other) { MulImpl(p_other); } // vtable+0x64
|
||||
|
||||
// FUNCTION: LEGO1 0x10002220
|
||||
virtual void operator*=(const Vector2& p_other) { MulImpl(p_other.m_data); } // vtable+0x60
|
||||
|
||||
// FUNCTION: LEGO1 0x10002230
|
||||
virtual void operator*=(const float& p_value) { MulImpl(p_value); } // vtable+0x5c
|
||||
|
||||
// FUNCTION: LEGO1 0x10002240
|
||||
virtual void operator/=(const float& p_value) { DivImpl(p_value); } // vtable+0x68
|
||||
|
||||
// FUNCTION: LEGO1 0x10002250
|
||||
virtual void SetVector(const float* p_other) { EqualsImpl(p_other); } // vtable+0x70
|
||||
|
||||
// FUNCTION: LEGO1 0x10002260
|
||||
// FUNCTION: BETA10 0x100110c0
|
||||
virtual void SetVector(const Vector2& p_other) { EqualsImpl(p_other.m_data); } // vtable+0x6c
|
||||
|
||||
// Note: it's unclear whether Vector3::operator= has been defined explicitly
|
||||
// with the same function body as Vector2& operator=. The BETA indicates that;
|
||||
// however, it makes LEGO1 0x10010be0 disappear and worsens matches in
|
||||
// at least these functions:
|
||||
// LEGO1 0x100109b0
|
||||
// LEGO1 0x10023130
|
||||
// LEGO1 0x1002de10
|
||||
// LEGO1 0x10050a80
|
||||
// LEGO1 0x10053980
|
||||
// LEGO1 0x100648f0
|
||||
// LEGO1 0x10064b50
|
||||
// LEGO1 0x10084030
|
||||
// LEGO1 0x100a9410
|
||||
// However, defining it as in the BETA improves at least these functions:
|
||||
// LEGO1 0x10042300
|
||||
inline virtual float* GetData(); // vtable+0x28
|
||||
inline virtual const float* GetData() const; // vtable+0x24
|
||||
inline virtual void Clear(); // vtable+0x2c
|
||||
inline virtual float Dot(const float* p_a, const float* p_b) const; // vtable+0x3c
|
||||
inline virtual float Dot(const Vector2& p_a, const Vector2& p_b) const; // vtable+0x38
|
||||
inline virtual float Dot(const float* p_a, const Vector2& p_b) const; // vtable+0x34
|
||||
inline virtual float Dot(const Vector2& p_a, const float* p_b) const; // vtable+0x30
|
||||
inline virtual float LenSquared() const; // vtable+0x40
|
||||
inline virtual int Unitize(); // vtable+0x44
|
||||
inline virtual void operator+=(float p_value); // vtable+0x50
|
||||
inline virtual void operator+=(const float* p_other); // vtable+0x4c
|
||||
inline virtual void operator+=(const Vector2& p_other); // vtable+0x48
|
||||
inline virtual void operator-=(const float* p_other); // vtable+0x58
|
||||
inline virtual void operator-=(const Vector2& p_other); // vtable+0x54
|
||||
inline virtual void operator*=(const float* p_other); // vtable+0x64
|
||||
inline virtual void operator*=(const Vector2& p_other); // vtable+0x60
|
||||
inline virtual void operator*=(const float& p_value); // vtable+0x5c
|
||||
inline virtual void operator/=(const float& p_value); // vtable+0x68
|
||||
inline virtual void operator=(const float* p_other); // vtable+0x70
|
||||
inline virtual void operator=(const Vector2& p_other); // vtable+0x6c
|
||||
|
||||
// SYNTHETIC: LEGO1 0x10010be0
|
||||
// SYNTHETIC: BETA10 0x100121e0
|
||||
@@ -178,26 +59,28 @@ public:
|
||||
// SYNTHETIC: BETA10 0x1004af40
|
||||
// Vector4::operator=
|
||||
|
||||
Vector2& operator=(const Vector2& p_other)
|
||||
{
|
||||
Vector2::SetVector(p_other);
|
||||
return *this;
|
||||
}
|
||||
|
||||
// FUNCTION: BETA10 0x1001d140
|
||||
float& operator[](int idx) { return m_data[idx]; }
|
||||
|
||||
// FUNCTION: BETA10 0x1001d170
|
||||
const float& operator[](int idx) const { return m_data[idx]; }
|
||||
|
||||
protected:
|
||||
float* m_data; // 0x04
|
||||
};
|
||||
|
||||
// VTABLE: LEGO1 0x100d4518
|
||||
// VTABLE: BETA10 0x101b8398
|
||||
// SIZE 0x08
|
||||
class Vector3 : public Vector2 {
|
||||
protected:
|
||||
inline void AddImpl(const float* p_value) override; // vtable+0x04
|
||||
inline void AddImpl(float p_value) override; // vtable+0x00
|
||||
inline void SubImpl(const float* p_value) override; // vtable+0x08
|
||||
inline void MulImpl(const float* p_value) override; // vtable+0x10
|
||||
inline void MulImpl(const float& p_value) override; // vtable+0x0c
|
||||
inline void DivImpl(const float& p_value) override; // vtable+0x14
|
||||
inline float DotImpl(const float* p_a, const float* p_b) const override; // vtable+0x18
|
||||
inline void EqualsImpl(const float* p_data) override; // vtable+0x20
|
||||
inline virtual void EqualsCrossImpl(const float* p_a, const float* p_b); // vtable+0x74
|
||||
|
||||
public:
|
||||
// FUNCTION: LEGO1 0x1001d150
|
||||
// FUNCTION: BETA10 0x10011660
|
||||
@@ -209,111 +92,14 @@ public:
|
||||
// initialization with a const source fundamentally incompatible.
|
||||
|
||||
// FUNCTION: BETA10 0x100109a0
|
||||
Vector3(const float* p_data) : Vector2((float*) p_data) {}
|
||||
Vector3(const float* p_data) : Vector2(p_data) {}
|
||||
|
||||
// Note: virtual function overloads appear in the virtual table
|
||||
// in reverse order of appearance.
|
||||
|
||||
// FUNCTION: LEGO1 0x10002270
|
||||
// FUNCTION: BETA10 0x10011350
|
||||
virtual void EqualsCrossImpl(const float* p_a, const float* p_b)
|
||||
{
|
||||
m_data[0] = p_a[1] * p_b[2] - p_a[2] * p_b[1];
|
||||
m_data[1] = p_a[2] * p_b[0] - p_a[0] * p_b[2];
|
||||
m_data[2] = p_a[0] * p_b[1] - p_a[1] * p_b[0];
|
||||
} // vtable+0x74
|
||||
|
||||
// FUNCTION: LEGO1 0x100022c0
|
||||
// FUNCTION: BETA10 0x10011430
|
||||
virtual void EqualsCross(const Vector3& p_a, const Vector3& p_b)
|
||||
{
|
||||
EqualsCrossImpl(p_a.m_data, p_b.m_data);
|
||||
} // vtable+0x80
|
||||
|
||||
// FUNCTION: LEGO1 0x100022e0
|
||||
virtual void EqualsCross(const Vector3& p_a, const float* p_b) { EqualsCrossImpl(p_a.m_data, p_b); } // vtable+0x7c
|
||||
|
||||
// FUNCTION: LEGO1 0x10002300
|
||||
virtual void EqualsCross(const float* p_a, const Vector3& p_b) { EqualsCrossImpl(p_a, p_b.m_data); } // vtable+0x78
|
||||
|
||||
// FUNCTION: LEGO1 0x10003bf0
|
||||
virtual void Fill(const float& p_value)
|
||||
{
|
||||
m_data[0] = p_value;
|
||||
m_data[1] = p_value;
|
||||
m_data[2] = p_value;
|
||||
} // vtable+0x84
|
||||
|
||||
// Vector2 overrides
|
||||
|
||||
// FUNCTION: LEGO1 0x10003a60
|
||||
void AddImpl(const float* p_value) override
|
||||
{
|
||||
m_data[0] += p_value[0];
|
||||
m_data[1] += p_value[1];
|
||||
m_data[2] += p_value[2];
|
||||
} // vtable+0x04
|
||||
|
||||
// FUNCTION: LEGO1 0x10003a90
|
||||
void AddImpl(float p_value) override
|
||||
{
|
||||
m_data[0] += p_value;
|
||||
m_data[1] += p_value;
|
||||
m_data[2] += p_value;
|
||||
} // vtable+0x00
|
||||
|
||||
// FUNCTION: LEGO1 0x10003ac0
|
||||
void SubImpl(const float* p_value) override
|
||||
{
|
||||
m_data[0] -= p_value[0];
|
||||
m_data[1] -= p_value[1];
|
||||
m_data[2] -= p_value[2];
|
||||
} // vtable+0x08
|
||||
|
||||
// FUNCTION: LEGO1 0x10003af0
|
||||
void MulImpl(const float* p_value) override
|
||||
{
|
||||
m_data[0] *= p_value[0];
|
||||
m_data[1] *= p_value[1];
|
||||
m_data[2] *= p_value[2];
|
||||
} // vtable+0x10
|
||||
|
||||
// FUNCTION: LEGO1 0x10003b20
|
||||
void MulImpl(const float& p_value) override
|
||||
{
|
||||
m_data[0] *= p_value;
|
||||
m_data[1] *= p_value;
|
||||
m_data[2] *= p_value;
|
||||
} // vtable+0x0c
|
||||
|
||||
// FUNCTION: LEGO1 0x10003b50
|
||||
void DivImpl(const float& p_value) override
|
||||
{
|
||||
m_data[0] /= p_value;
|
||||
m_data[1] /= p_value;
|
||||
m_data[2] /= p_value;
|
||||
} // vtable+0x14
|
||||
|
||||
// FUNCTION: LEGO1 0x10003b80
|
||||
float DotImpl(const float* p_a, const float* p_b) const override
|
||||
{
|
||||
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + p_a[1] * p_b[1];
|
||||
} // vtable+0x18
|
||||
|
||||
// FUNCTION: LEGO1 0x10003ba0
|
||||
// FUNCTION: BETA10 0x100113f0
|
||||
void EqualsImpl(const float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 3); } // vtable+0x20
|
||||
|
||||
// FUNCTION: LEGO1 0x10003bc0
|
||||
// FUNCTION: BETA10 0x100114f0
|
||||
void Clear() override { memset(m_data, 0, sizeof(float) * 3); } // vtable+0x2c
|
||||
|
||||
// FUNCTION: LEGO1 0x10003bd0
|
||||
// FUNCTION: BETA10 0x10011530
|
||||
float LenSquared() const override
|
||||
{
|
||||
return m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2];
|
||||
} // vtable+0x40
|
||||
inline void Clear() override; // vtable+0x2c
|
||||
inline float LenSquared() const override; // vtable+0x40
|
||||
inline virtual void EqualsCross(const Vector3& p_a, const Vector3& p_b); // vtable+0x80
|
||||
inline virtual void EqualsCross(const Vector3& p_a, const float* p_b); // vtable+0x7c
|
||||
inline virtual void EqualsCross(const float* p_a, const Vector3& p_b); // vtable+0x78
|
||||
inline virtual void Fill(const float& p_value); // vtable+0x84
|
||||
|
||||
friend class Mx3DPointFloat;
|
||||
};
|
||||
@@ -322,6 +108,16 @@ public:
|
||||
// VTABLE: BETA10 0x101bac38
|
||||
// SIZE 0x08
|
||||
class Vector4 : public Vector3 {
|
||||
protected:
|
||||
inline void AddImpl(const float* p_value) override; // vtable+0x04
|
||||
inline void AddImpl(float p_value) override; // vtable+0x00
|
||||
inline void SubImpl(const float* p_value) override; // vtable+0x08
|
||||
inline void MulImpl(const float* p_value) override; // vtable+0x10
|
||||
inline void MulImpl(const float& p_value) override; // vtable+0x0c
|
||||
inline void DivImpl(const float& p_value) override; // vtable+0x14
|
||||
inline float DotImpl(const float* p_a, const float* p_b) const override; // vtable+0x18
|
||||
inline void EqualsImpl(const float* p_data) override; // vtable+0x20
|
||||
|
||||
public:
|
||||
// FUNCTION: BETA10 0x10048780
|
||||
Vector4(float* p_data) : Vector3(p_data) {}
|
||||
@@ -334,112 +130,16 @@ public:
|
||||
// supporting the theory that this decompilation is correct.
|
||||
|
||||
// FUNCTION: BETA10 0x100701b0
|
||||
Vector4(const float* p_data) : Vector3((float*) p_data) {}
|
||||
|
||||
// Note: virtual function overloads appear in the virtual table
|
||||
// in reverse order of appearance.
|
||||
|
||||
// FUNCTION: LEGO1 0x10002a40
|
||||
virtual void SetMatrixProduct(const float* p_vec, const float* p_mat)
|
||||
{
|
||||
m_data[0] = p_vec[0] * p_mat[0] + p_vec[1] * p_mat[4] + p_vec[2] * p_mat[8] + p_vec[3] * p_mat[12];
|
||||
m_data[1] = p_vec[0] * p_mat[1] + p_vec[1] * p_mat[5] + p_vec[2] * p_mat[9] + p_vec[4] * p_mat[13];
|
||||
m_data[2] = p_vec[0] * p_mat[2] + p_vec[1] * p_mat[6] + p_vec[2] * p_mat[10] + p_vec[4] * p_mat[14];
|
||||
m_data[3] = p_vec[0] * p_mat[3] + p_vec[1] * p_mat[7] + p_vec[2] * p_mat[11] + p_vec[4] * p_mat[15];
|
||||
} // vtable+0x8c
|
||||
|
||||
// FUNCTION: LEGO1 0x10002ae0
|
||||
virtual void SetMatrixProduct(const Vector4& p_a, const float* p_b)
|
||||
{
|
||||
SetMatrixProduct(p_a.m_data, p_b);
|
||||
} // vtable+0x88
|
||||
Vector4(const float* p_data) : Vector3(p_data) {}
|
||||
|
||||
inline void Clear() override; // vtable+0x2c
|
||||
inline float LenSquared() const override; // vtable+0x40
|
||||
inline void Fill(const float& p_value) override; // vtable+0x84
|
||||
inline virtual void SetMatrixProduct(const float* p_vec, const float* p_mat); // vtable+0x8c
|
||||
inline virtual void SetMatrixProduct(const Vector4& p_a, const float* p_b); // vtable+0x88
|
||||
inline virtual int NormalizeQuaternion(); // vtable+0x90
|
||||
inline virtual int EqualsHamiltonProduct(const Vector4& p_a, const Vector4& p_b); // vtable+0x94
|
||||
|
||||
// Vector3 overrides
|
||||
|
||||
// FUNCTION: LEGO1 0x10002870
|
||||
void AddImpl(const float* p_value) override
|
||||
{
|
||||
m_data[0] += p_value[0];
|
||||
m_data[1] += p_value[1];
|
||||
m_data[2] += p_value[2];
|
||||
m_data[3] += p_value[3];
|
||||
} // vtable+0x04
|
||||
|
||||
// FUNCTION: LEGO1 0x100028b0
|
||||
void AddImpl(float p_value) override
|
||||
{
|
||||
m_data[0] += p_value;
|
||||
m_data[1] += p_value;
|
||||
m_data[2] += p_value;
|
||||
m_data[3] += p_value;
|
||||
} // vtable+0x00
|
||||
|
||||
// FUNCTION: LEGO1 0x100028f0
|
||||
void SubImpl(const float* p_value) override
|
||||
{
|
||||
m_data[0] -= p_value[0];
|
||||
m_data[1] -= p_value[1];
|
||||
m_data[2] -= p_value[2];
|
||||
m_data[3] -= p_value[3];
|
||||
} // vtable+0x08
|
||||
|
||||
// FUNCTION: LEGO1 0x10002930
|
||||
void MulImpl(const float* p_value) override
|
||||
{
|
||||
m_data[0] *= p_value[0];
|
||||
m_data[1] *= p_value[1];
|
||||
m_data[2] *= p_value[2];
|
||||
m_data[3] *= p_value[3];
|
||||
} // vtable+0x10
|
||||
|
||||
// FUNCTION: LEGO1 0x10002970
|
||||
void MulImpl(const float& p_value) override
|
||||
{
|
||||
m_data[0] *= p_value;
|
||||
m_data[1] *= p_value;
|
||||
m_data[2] *= p_value;
|
||||
m_data[3] *= p_value;
|
||||
} // vtable+0x0c
|
||||
|
||||
// FUNCTION: LEGO1 0x100029b0
|
||||
void DivImpl(const float& p_value) override
|
||||
{
|
||||
m_data[0] /= p_value;
|
||||
m_data[1] /= p_value;
|
||||
m_data[2] /= p_value;
|
||||
m_data[3] /= p_value;
|
||||
} // vtable+0x14
|
||||
|
||||
// FUNCTION: LEGO1 0x100029f0
|
||||
float DotImpl(const float* p_a, const float* p_b) const override
|
||||
{
|
||||
return p_a[0] * p_b[0] + p_a[2] * p_b[2] + (p_a[1] * p_b[1] + p_a[3] * p_b[3]);
|
||||
} // vtable+0x18
|
||||
|
||||
// FUNCTION: LEGO1 0x10002a20
|
||||
void EqualsImpl(const float* p_data) override { memcpy(m_data, p_data, sizeof(float) * 4); } // vtable+0x20
|
||||
|
||||
// FUNCTION: LEGO1 0x10002b00
|
||||
void Clear() override { memset(m_data, 0, sizeof(float) * 4); } // vtable+0x2c
|
||||
|
||||
// FUNCTION: LEGO1 0x10002b20
|
||||
float LenSquared() const override
|
||||
{
|
||||
return m_data[1] * m_data[1] + m_data[0] * m_data[0] + m_data[2] * m_data[2] + m_data[3] * m_data[3];
|
||||
} // vtable+0x40
|
||||
|
||||
// FUNCTION: LEGO1 0x10002b40
|
||||
void Fill(const float& p_value) override
|
||||
{
|
||||
m_data[0] = p_value;
|
||||
m_data[1] = p_value;
|
||||
m_data[2] = p_value;
|
||||
m_data[3] = p_value;
|
||||
} // vtable+0x84
|
||||
|
||||
float& operator[](int idx) { return m_data[idx]; }
|
||||
|
||||
// FUNCTION: BETA10 0x10010890
|
||||
@@ -448,41 +148,4 @@ public:
|
||||
friend class Mx4DPointFloat;
|
||||
};
|
||||
|
||||
// FUNCTION: LEGO1 0x10002b70
|
||||
// FUNCTION: BETA10 0x10048ad0
|
||||
inline int Vector4::NormalizeQuaternion()
|
||||
{
|
||||
float length = m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2];
|
||||
|
||||
if (length > 0.0f) {
|
||||
float theta = m_data[3] * 0.5f;
|
||||
float magnitude = sin((double) theta);
|
||||
m_data[3] = cos((double) theta);
|
||||
|
||||
magnitude = magnitude / (float) sqrt((double) length);
|
||||
m_data[0] *= magnitude;
|
||||
m_data[1] *= magnitude;
|
||||
m_data[2] *= magnitude;
|
||||
return 0;
|
||||
}
|
||||
else {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
// FUNCTION: LEGO1 0x10002bf0
|
||||
// FUNCTION: BETA10 0x10048c20
|
||||
inline int Vector4::EqualsHamiltonProduct(const Vector4& p_a, const Vector4& p_b)
|
||||
{
|
||||
m_data[3] = p_a.m_data[3] * p_b.m_data[3] -
|
||||
(p_a.m_data[0] * p_b.m_data[0] + p_a.m_data[2] * p_b.m_data[2] + p_a.m_data[1] * p_b.m_data[1]);
|
||||
|
||||
Vector3::EqualsCrossImpl(p_a.m_data, p_b.m_data);
|
||||
|
||||
m_data[0] = p_b.m_data[3] * p_a.m_data[0] + p_a.m_data[3] * p_b.m_data[0] + m_data[0];
|
||||
m_data[1] = p_b.m_data[1] * p_a.m_data[3] + p_a.m_data[1] * p_b.m_data[3] + m_data[1];
|
||||
m_data[2] = p_b.m_data[2] * p_a.m_data[3] + p_a.m_data[2] * p_b.m_data[3] + m_data[2];
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif // VECTOR_H
|
||||
|
Reference in New Issue
Block a user