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Rename m_unk0x64
to m_world
in LegoAnimMMPresenter
(#1461)
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@@ -90,7 +90,7 @@ private:
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MxU8 m_unk0x59; // 0x59
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MxU32 m_animmanId; // 0x5c
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LegoTranInfo* m_tranInfo; // 0x60
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LegoWorld* m_unk0x64; // 0x64
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LegoWorld* m_world; // 0x64
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MxMatrix* m_unk0x68; // 0x68
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LegoROI** m_roiMap; // 0x6c
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MxU32 m_roiMapSize; // 0x70
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