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Implement FUN_10025720()
and others (#1134)
* Implement `FUN_10025720()` and others * Address review comments, get 100 % --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -10,6 +10,9 @@
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#define WM_ISLE_SETCURSOR 0x5400
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// name verified by BETA10 0x100d4054
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#define DS_NOT_A_STREAM -1
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enum Cursor {
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e_cursorArrow = 0,
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e_cursorBusy,
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@@ -46,7 +49,7 @@ MxS16 CountTotalTreeNodes(LegoTreeNode* p_node);
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LegoTreeNode* GetTreeNode(LegoTreeNode* p_node, MxU32 p_index);
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void FUN_1003e050(LegoAnimPresenter* p_presenter);
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Extra::ActionType MatchActionString(const char*);
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void InvokeAction(Extra::ActionType p_actionId, const MxAtomId& p_pAtom, MxS32 p_targetEntityId, LegoEntity* p_sender);
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void InvokeAction(Extra::ActionType p_actionId, const MxAtomId& p_pAtom, MxS32 p_streamId, LegoEntity* p_sender);
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void SetCameraControllerFromIsle();
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void ConvertHSVToRGB(float p_h, float p_s, float p_v, float* p_rOut, float* p_bOut, float* p_gOut);
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void PlayCamAnim(LegoPathActor* p_actor, MxBool p_unused, MxU32 p_location, MxBool p_bool);
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