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Fix warnings triggered by isle-portable (#1304)
* Replace computed constant with more readable computed constants * LegoAnim::GetActorUnknown0x04 returns a number, not a pointer * Add macro for creating RGB555 colors * Texture pixel data is passed through as const data * Compare palette index against 0 instead of NULL pointer * warning: deleting 'void*' is undefined [-Wdelete-incomplete] warning Some DirectX sdk's declars D3DRMIMAGE::buffer1 and D3DRMIMAGE::buffer2 as a void pointer. * Don't use floats * Fix wrong op --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -1163,7 +1163,7 @@ undefined4 LegoAnim::GetActorUnknown0x04(LegoU32 p_index)
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return m_modelList[p_index].m_unk0x04;
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}
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return NULL;
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return 0;
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}
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// FUNCTION: LEGO1 0x100a0f60
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