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Add LegoGameState::Area enum (#552)
* Add area enum * Fix * Fix * Fix * empty
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@@ -2,6 +2,7 @@
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#define POLICE_H
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#include "decomp.h"
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#include "legogamestate.h"
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#include "legoworld.h"
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#include "mxdsaction.h"
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#include "policestate.h"
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@@ -44,9 +45,9 @@ private:
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MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
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MxLong HandleKeyPress(LegoEventNotificationParam& p_param);
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Radio m_radio; // 0xf8
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PoliceState* m_policeState; // 0x108
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undefined4 m_transitionDestination; // 0x10c
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Radio m_radio; // 0xf8
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PoliceState* m_policeState; // 0x108
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LegoGameState::Area m_transitionDestination; // 0x10c
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};
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#endif // POLICE_H
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