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Add LegoGameState::Area enum (#552)
* Add area enum * Fix * Fix * Fix * empty
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@@ -3,6 +3,7 @@
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#include "legocontrolmanager.h"
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#include "legoeventnotificationparam.h"
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#include "legogamestate.h"
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#include "legoworld.h"
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#include "mxactionnotificationparam.h"
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#include "scorestate.h"
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@@ -43,7 +44,7 @@ public:
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void FillArea(MxU32 p_x, MxU32 p_y, MxS16 p_color);
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protected:
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undefined4 m_unk0xf8;
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LegoGameState::Area m_unk0xf8;
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ScoreState* m_state;
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MxU8* m_surface;
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