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Add LegoGameState::Area enum (#552)
* Add area enum * Fix * Fix * Fix * empty
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@@ -66,7 +66,7 @@ void Helicopter::VTable0xe4()
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IslePathActor::VTable0xe4();
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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GameState()->SetCurrentArea(0x3c);
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GameState()->SetCurrentArea(LegoGameState::e_unk60);
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if (CurrentVehicle()) {
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if (CurrentVehicle()->IsA("IslePathActor")) {
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((IslePathActor*) CurrentVehicle())->VTable0xe8(0x37, TRUE, 7);
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@@ -163,7 +163,7 @@ MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
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break;
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}
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VTable0xe4();
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GameState()->SetCurrentArea(0x42);
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GameState()->SetCurrentArea(LegoGameState::e_unk66);
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ret = 1;
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break;
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case 0x18: {
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