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Add LegoGameState::Area enum (#552)
* Add area enum * Fix * Fix * Fix * empty
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@@ -48,8 +48,8 @@ MxResult RegistrationBook::Create(MxDSAction& p_dsAction)
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SetIsWorldActive(FALSE);
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InputManager()->Register(this);
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GameState()->SetCurrentArea(12);
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GameState()->StopArea(0);
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GameState()->SetCurrentArea(LegoGameState::e_regbook);
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GameState()->StopArea(LegoGameState::e_previousArea);
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m_infocenterState = (InfocenterState*) GameState()->GetState("InfocenterState");
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}
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