Implement LegoPathActor::VTable0x68 (#938)

* Implement LegoPathActor::VTable0x68

* Fix naming
This commit is contained in:
Christian Semmler
2024-05-19 14:22:53 -04:00
committed by GitHub
parent 23cc82c532
commit c8a0e4cf8d
2 changed files with 93 additions and 6 deletions

View File

@@ -464,11 +464,77 @@ MxU32 LegoPathActor::VTable0x6c(
return 0;
}
// STUB: LEGO1 0x1002ebe0
MxS32 LegoPathActor::VTable0x68(Vector3&, Vector3&, Vector3&)
// FUNCTION: LEGO1 0x1002ebe0
// FUNCTION: BETA10 0x100af35e
MxS32 LegoPathActor::VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3)
{
// TODO
return 0;
Mx3DPointFloat v2(p_v2);
((Vector3&) v2).Sub(&p_v1);
float len = v2.LenSquared();
if (len <= 0.001) {
return 0;
}
len = sqrt(len);
((Vector3&) v2).Div(len);
float radius = m_roi->GetWorldBoundingSphere().Radius();
list<LegoPathBoundary*> boundaries;
return FUN_1002edd0(boundaries, m_boundary, p_v1, v2, len, radius, p_v3, 0);
}
// FUNCTION: LEGO1 0x1002edd0
inline MxU32 LegoPathActor::FUN_1002edd0(
list<LegoPathBoundary*>& p_boundaries,
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3,
MxS32 p_und
)
{
MxU32 result = VTable0x6c(p_boundary, p_v1, p_v2, p_f1, p_f2, p_v3);
if (result == 0) {
p_boundaries.push_back(p_boundary);
if (p_und >= 2) {
return 0;
}
LegoS32 numEdges = p_boundary->GetNumEdges();
for (MxS32 i = 0; i < numEdges; i++) {
LegoUnknown100db7f4* edge = ((LegoUnknown100db7f4*) p_boundary->GetEdges()[i]);
LegoPathBoundary* boundary = (LegoPathBoundary*) edge->OtherFace(p_boundary);
if (boundary != NULL) {
list<LegoPathBoundary*>::iterator it;
for (it = p_boundaries.begin(); it != p_boundaries.end(); it++) {
if ((*it) == boundary) {
break;
}
}
if (it == p_boundaries.end()) {
result = FUN_1002edd0(p_boundaries, boundary, p_v1, p_v2, p_f1, p_f2, p_v3, p_und + 1);
if (result != 0) {
return result;
}
}
}
}
result = 0;
}
return result;
}
// STUB: LEGO1 0x1002f020