Bootstrap LegoLOD, implement/match ViewManager::FUN_100a66a0 (#625)

* Bootstrap LegoLOD, implement/match ViewManager::FUN_100a66a0

* Fixes

* Try fix

* Try this

* Fix
This commit is contained in:
Christian Semmler
2024-03-04 16:57:35 -05:00
committed by GitHub
parent b8aa16ff80
commit c9210c02fb
13 changed files with 169 additions and 41 deletions

View File

@@ -1,11 +1,12 @@
#include "viewmanager.h"
#include "tgl/d3drm/impl.h"
#include "viewlod.h"
DECOMP_SIZE_ASSERT(ViewManager, 0x1bc)
inline undefined4 SetD3DRM(IDirect3DRM2*& d3drm, Tgl::Renderer* pRenderer);
inline undefined4 SetFrame(IDirect3DRMFrame2*& frame, Tgl::Group* scene);
inline undefined4 GetD3DRM(IDirect3DRM2*& d3drm, Tgl::Renderer* pRenderer);
inline undefined4 GetFrame(IDirect3DRMFrame2*& frame, Tgl::Group* scene);
// FUNCTION: LEGO1 0x100a5eb0
ViewManager::ViewManager(Tgl::Renderer* pRenderer, Tgl::Group* scene, const OrientableROI* point_of_view)
@@ -13,8 +14,8 @@ ViewManager::ViewManager(Tgl::Renderer* pRenderer, Tgl::Group* scene, const Orie
{
SetPOVSource(point_of_view);
unk0x28 = 0.09;
SetD3DRM(d3drm, pRenderer);
SetFrame(frame, scene);
GetD3DRM(d3drm, pRenderer);
GetFrame(frame, scene);
width = 0.0;
height = 0.0;
view_angle = 0.0;
@@ -86,10 +87,25 @@ void ViewManager::RemoveAll(ViewROI* p_roi)
}
}
// STUB: LEGO1 0x100a66a0
// FUNCTION: LEGO1 0x100a66a0
void ViewManager::FUN_100a66a0(ViewROI* p_roi)
{
// TODO
const ViewLOD* lod = (const ViewLOD*) p_roi->GetLOD(p_roi->GetUnknown0xe0());
if (lod != NULL) {
const Tgl::Mesh* meshGroup = NULL;
Tgl::Group* roiGeometry = p_roi->GetGeometry();
meshGroup = (const Tgl::Mesh*) lod->GetGeometry();
if (meshGroup != NULL) {
roiGeometry->Remove(meshGroup);
}
scene->Remove(roiGeometry);
}
p_roi->SetUnknown0xe0(-1);
}
// STUB: LEGO1 0x100a6930
@@ -131,13 +147,13 @@ ViewROI* ViewManager::Pick(Tgl::View* p_view, unsigned long x, unsigned long y)
return NULL;
}
inline undefined4 SetD3DRM(IDirect3DRM2*& d3drm, Tgl::Renderer* pRenderer)
inline undefined4 GetD3DRM(IDirect3DRM2*& d3drm, Tgl::Renderer* pRenderer)
{
d3drm = ((TglImpl::RendererImpl*) pRenderer)->ImplementationData();
return 0;
}
inline undefined4 SetFrame(IDirect3DRMFrame2*& frame, Tgl::Group* scene)
inline undefined4 GetFrame(IDirect3DRMFrame2*& frame, Tgl::Group* scene)
{
frame = ((TglImpl::GroupImpl*) scene)->ImplementationData();
return 0;