Implement/match LegoAct2::HandleTransitionEnd (#1176)

This commit is contained in:
Christian Semmler
2024-11-29 13:24:14 -07:00
committed by GitHub
parent a17b3168e9
commit c9a2a7203b
3 changed files with 25 additions and 20 deletions

View File

@@ -2,6 +2,7 @@
#define LEGOACT2_H
#include "act2brick.h"
#include "legogamestate.h"
#include "legostate.h"
#include "legoworld.h"
@@ -66,7 +67,7 @@ public:
void Enable(MxBool p_enable) override; // vtable+0x68
void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
void SetUnknown0x1150(undefined4 p_unk0x1150) { m_unk0x1150 = p_unk0x1150; }
void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
undefined4 FUN_10052560(
MxS32 p_param1,
@@ -98,19 +99,19 @@ private:
// variable name verified by BETA10 0x10014633
char* m_siFile; // 0x10d4
LegoROI* m_unk0x10d8; // 0x10d8
MxMatrix m_unk0x10dc; // 0x10dc
undefined4 m_unk0x1124; // 0x1124
LegoROI* m_ambulance; // 0x1128
undefined4 m_unk0x112c; // 0x112c
undefined4 m_unk0x1130; // 0x1130
undefined4 m_unk0x1134; // 0x1134
Act2Actor* m_unk0x1138; // 0x1138
undefined m_unk0x113c; // 0x113c
undefined4 m_unk0x1140; // 0x1140
undefined4 m_unk0x1144; // 0x1144
undefined m_unk0x1148[0x08]; // 0x1148
undefined4 m_unk0x1150; // 0x1150
LegoROI* m_unk0x10d8; // 0x10d8
MxMatrix m_unk0x10dc; // 0x10dc
undefined4 m_unk0x1124; // 0x1124
LegoROI* m_ambulance; // 0x1128
undefined4 m_unk0x112c; // 0x112c
undefined4 m_unk0x1130; // 0x1130
undefined4 m_unk0x1134; // 0x1134
Act2Actor* m_unk0x1138; // 0x1138
undefined m_unk0x113c; // 0x113c
undefined4 m_unk0x1140; // 0x1140
undefined4 m_unk0x1144; // 0x1144
undefined m_unk0x1148[0x08]; // 0x1148
LegoGameState::Area m_destLocation; // 0x1150
};
#endif // LEGOACT2_H