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Implement/match LegoAct2::HandleTransitionEnd (#1176)
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@@ -2,6 +2,7 @@
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#define LEGOACT2_H
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#include "act2brick.h"
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#include "legogamestate.h"
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#include "legostate.h"
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#include "legoworld.h"
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@@ -66,7 +67,7 @@ public:
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void Enable(MxBool p_enable) override; // vtable+0x68
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void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
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void SetUnknown0x1150(undefined4 p_unk0x1150) { m_unk0x1150 = p_unk0x1150; }
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void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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undefined4 FUN_10052560(
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MxS32 p_param1,
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@@ -98,19 +99,19 @@ private:
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// variable name verified by BETA10 0x10014633
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char* m_siFile; // 0x10d4
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LegoROI* m_unk0x10d8; // 0x10d8
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MxMatrix m_unk0x10dc; // 0x10dc
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undefined4 m_unk0x1124; // 0x1124
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LegoROI* m_ambulance; // 0x1128
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undefined4 m_unk0x112c; // 0x112c
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undefined4 m_unk0x1130; // 0x1130
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undefined4 m_unk0x1134; // 0x1134
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Act2Actor* m_unk0x1138; // 0x1138
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undefined m_unk0x113c; // 0x113c
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undefined4 m_unk0x1140; // 0x1140
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undefined4 m_unk0x1144; // 0x1144
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undefined m_unk0x1148[0x08]; // 0x1148
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undefined4 m_unk0x1150; // 0x1150
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LegoROI* m_unk0x10d8; // 0x10d8
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MxMatrix m_unk0x10dc; // 0x10dc
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undefined4 m_unk0x1124; // 0x1124
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LegoROI* m_ambulance; // 0x1128
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undefined4 m_unk0x112c; // 0x112c
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undefined4 m_unk0x1130; // 0x1130
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undefined4 m_unk0x1134; // 0x1134
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Act2Actor* m_unk0x1138; // 0x1138
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undefined m_unk0x113c; // 0x113c
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undefined4 m_unk0x1140; // 0x1140
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undefined4 m_unk0x1144; // 0x1144
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undefined m_unk0x1148[0x08]; // 0x1148
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LegoGameState::Area m_destLocation; // 0x1150
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};
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#endif // LEGOACT2_H
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