Implement/match LegoAct2::HandleTransitionEnd (#1176)

This commit is contained in:
Christian Semmler
2024-11-29 13:24:14 -07:00
committed by GitHub
parent a17b3168e9
commit c9a2a7203b
3 changed files with 25 additions and 20 deletions

View File

@@ -58,7 +58,7 @@ MxLong InfoCenterEntity::HandleClick(LegoEventNotificationParam& p_param)
}
case LegoGameState::Act::e_act2: {
LegoAct2* act2 = (LegoAct2*) FindWorld(*g_act2mainScript, Act2mainScript::c__Act2Main);
act2->SetUnknown0x1150(2);
act2->SetDestLocation(LegoGameState::e_infomain);
LegoAct2State* act2state = (LegoAct2State*) GameState()->GetState("LegoAct2State");
if (act2state) {