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Implement/match LegoAct2::HandleTransitionEnd (#1176)
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@@ -58,7 +58,7 @@ MxLong InfoCenterEntity::HandleClick(LegoEventNotificationParam& p_param)
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}
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case LegoGameState::Act::e_act2: {
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LegoAct2* act2 = (LegoAct2*) FindWorld(*g_act2mainScript, Act2mainScript::c__Act2Main);
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act2->SetUnknown0x1150(2);
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act2->SetDestLocation(LegoGameState::e_infomain);
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LegoAct2State* act2state = (LegoAct2State*) GameState()->GetState("LegoAct2State");
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if (act2state) {
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