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Implement AnimState (#1042)
* Implement LegoAnim * fix: minor issues * fix ncc complaints * refactor: address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -71,22 +71,23 @@ public:
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MxBool SetFlag() override; // vtable+0x18
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MxResult Serialize(LegoFile* p_file) override; // vtable+0x1c
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void FUN_100651d0(MxU32, AnimInfo*, MxU32&);
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void FUN_10065240(MxU32, AnimInfo*, MxU32);
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void CopyToAnims(MxU32, AnimInfo* p_anims, MxU32& p_outExtraCharacterId);
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void InitFromAnims(MxU32 p_animsLength, AnimInfo* p_anims, MxU32 p_extraCharacterId);
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// SYNTHETIC: LEGO1 0x10065130
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// AnimState::`scalar deleting destructor'
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private:
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undefined4 m_unk0x08; // 0x08
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MxU32 m_extraCharacterId; // 0x08
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// appears to store the length of m_unk0x10
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undefined4 m_unk0x0c; // 0x0c
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// dynamically sized array of two-byte elements
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undefined2* m_unk0x10; // 0x10
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// appears to store the length of m_unk0x18
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undefined4 m_unk0x14; // 0x14
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// dynamically sized array of one-byte elements
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undefined* m_unk0x18; // 0x18
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MxU32 m_unk0x0c; // 0x0c
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// dynamically sized array of MxU16, corresponding to AnimInfo::m_unk0x22
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MxU16* m_unk0x10; // 0x10
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MxU32 m_locationsFlagsLength; // 0x14
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// dynamically sized array of bools, corresponding to LegoLocation.m_unk0x5c
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MxBool* m_locationsFlags; // 0x18
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};
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// VTABLE: LEGO1 0x100d8c18
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@@ -74,6 +74,7 @@ public:
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);
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static MxResult UpdateLocation(MxU32 p_location);
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static MxResult UpdateLocation(const char* p_location);
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static MxS32 GetNumLocations();
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static LegoLocation* GetLocation(MxU32 p_location);
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inline void SetLinearVel(MxFloat p_linearVel) { m_linearVel = p_linearVel; }
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