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Implement AnimState (#1042)
* Implement LegoAnim * fix: minor issues * fix ncc complaints * refactor: address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -74,6 +74,7 @@ public:
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static MxResult UpdateLocation(MxU32 p_location);
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static MxResult UpdateLocation(const char* p_location);
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static MxS32 GetNumLocations();
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static LegoLocation* GetLocation(MxU32 p_location);
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inline void SetLinearVel(MxFloat p_linearVel) { m_linearVel = p_linearVel; }
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