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Implement AnimState (#1042)
* Implement LegoAnim * fix: minor issues * fix ncc complaints * refactor: address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -482,6 +482,12 @@ LegoLocation* LegoNavController::GetLocation(MxU32 p_location)
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return NULL;
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}
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// FUNCTION: LEGO1 0x10055740
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MxS32 LegoNavController::GetNumLocations()
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{
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return sizeOfArray(g_locations);
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}
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// FUNCTION: LEGO1 0x10055750
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MxResult LegoNavController::ProcessJoystickInput(MxBool& p_und)
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{
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