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Fix writing/reading of game state (#834)
* Fix writing/reading of game state * Match existing state serialization functions
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@@ -34,7 +34,7 @@ public:
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MxResult Serialize(LegoFile* p_file)
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{
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if (p_file->IsWriteMode()) {
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p_file->FUN_10006030(m_name);
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p_file->WriteString(m_name);
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p_file->WriteVector3(m_point1);
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p_file->WriteVector3(m_point2);
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p_file->WriteVector3(m_point3);
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@@ -71,8 +71,8 @@ public:
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return !strcmp(p_name, Act1State::ClassName()) || LegoState::IsA(p_name);
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}
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MxBool SetFlag() override; // vtable+0x18
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MxResult VTable0x1c(LegoFile* p_legoFile) override; // vtable+0x1c
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MxBool SetFlag() override; // vtable+0x18
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MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
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void FUN_10034660();
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void FUN_100346a0();
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