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Fix writing/reading of game state (#834)
* Fix writing/reading of game state * Match existing state serialization functions
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@@ -22,7 +22,7 @@ public:
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return !strcmp(p_name, Act3State::ClassName()) || LegoState::IsA(p_name);
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}
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MxBool VTable0x14() override;
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MxBool IsSerializable() override;
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// SYNTHETIC: LEGO1 0x1000e3c0
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// Act3State::`scalar deleting destructor'
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