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Fix writing/reading of game state (#834)
* Fix writing/reading of game state * Match existing state serialization functions
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@@ -50,8 +50,8 @@ public:
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return !strcmp(p_name, AnimState::ClassName()) || LegoState::IsA(p_name);
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}
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MxBool SetFlag() override; // vtable+0x18
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MxResult VTable0x1c(LegoFile* p_legoFile) override; // vtable+0x1c
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MxBool SetFlag() override; // vtable+0x18
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MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
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void FUN_100651d0(MxU32, AnimInfo*, MxU32&);
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void FUN_10065240(MxU32, AnimInfo*, MxU32);
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