Fix writing/reading of game state (#834)

* Fix writing/reading of game state

* Match existing state serialization functions
This commit is contained in:
Christian Semmler
2024-04-21 09:42:08 -04:00
committed by GitHub
parent 26f2dd1e5f
commit c9db98c4c3
42 changed files with 71 additions and 79 deletions

View File

@@ -29,7 +29,7 @@ public:
return !strcmp(p_name, HospitalState::ClassName()) || LegoState::IsA(p_name);
}
MxResult VTable0x1c(LegoFile* p_legoFile) override; // vtable+0x1c
MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
// SYNTHETIC: LEGO1 0x100764c0
// HospitalState::`scalar deleting destructor'