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Fix writing/reading of game state (#834)
* Fix writing/reading of game state * Match existing state serialization functions
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@@ -27,7 +27,7 @@ public:
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// FUNCTION: LEGO1 0x10071830
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MxBool VTable0x14() override { return FALSE; } // vtable+0x14
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MxBool IsSerializable() override { return FALSE; } // vtable+0x14
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inline MxS16 GetMaxNameLength() { return _countof(m_letters); }
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inline MxStillPresenter* GetNameLetter(MxS32 p_index) { return m_letters[p_index]; }
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