Fix writing/reading of game state (#834)

* Fix writing/reading of game state

* Match existing state serialization functions
This commit is contained in:
Christian Semmler
2024-04-21 09:42:08 -04:00
committed by GitHub
parent 26f2dd1e5f
commit c9db98c4c3
42 changed files with 71 additions and 79 deletions

View File

@@ -27,7 +27,7 @@ public:
}
// FUNCTION: LEGO1 0x10071830
MxBool VTable0x14() override { return FALSE; } // vtable+0x14
MxBool IsSerializable() override { return FALSE; } // vtable+0x14
inline MxS16 GetMaxNameLength() { return _countof(m_letters); }
inline MxStillPresenter* GetNameLetter(MxS32 p_index) { return m_letters[p_index]; }