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Fix writing/reading of game state (#834)
* Fix writing/reading of game state * Match existing state serialization functions
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@@ -20,7 +20,7 @@ public:
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return !strcmp(p_name, JukeBoxState::ClassName()) || LegoState::IsA(p_name);
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}
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MxBool VTable0x14() override; // vtable+0x14
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MxBool IsSerializable() override; // vtable+0x14
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inline MxU32 IsActive() { return m_active; }
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inline void SetActive(MxU32 p_active) { m_active = p_active; }
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