Fix writing/reading of game state (#834)

* Fix writing/reading of game state

* Match existing state serialization functions
This commit is contained in:
Christian Semmler
2024-04-21 09:42:08 -04:00
committed by GitHub
parent 26f2dd1e5f
commit c9db98c4c3
42 changed files with 71 additions and 79 deletions

View File

@@ -22,7 +22,7 @@ public:
return !strcmp(p_name, LegoAct2State::ClassName()) || LegoState::IsA(p_name);
}
MxBool VTable0x14() override; // vtable+0x14
MxBool IsSerializable() override; // vtable+0x14
// SYNTHETIC: LEGO1 0x1000e040
// LegoAct2State::`scalar deleting destructor'