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Fix writing/reading of game state (#834)
* Fix writing/reading of game state * Match existing state serialization functions
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@@ -30,8 +30,8 @@ public:
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void Init();
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void FUN_1002fa00();
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void FUN_1002fb30();
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MxResult Save(LegoStorage* p_storage);
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MxResult Load(LegoStorage* p_storage);
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MxResult Write(LegoStorage* p_storage);
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MxResult Read(LegoStorage* p_storage);
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MxBool FUN_1002fdb0(LegoEntity* p_entity);
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MxU32 FUN_1002ff40(LegoEntity*, MxBool);
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void FUN_10030000(LegoEntity* p_entity);
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