Fix writing/reading of game state (#834)

* Fix writing/reading of game state

* Match existing state serialization functions
This commit is contained in:
Christian Semmler
2024-04-21 09:42:08 -04:00
committed by GitHub
parent 26f2dd1e5f
commit c9db98c4c3
42 changed files with 71 additions and 79 deletions

View File

@@ -30,8 +30,8 @@ public:
void Init();
void FUN_1002fa00();
void FUN_1002fb30();
MxResult Save(LegoStorage* p_storage);
MxResult Load(LegoStorage* p_storage);
MxResult Write(LegoStorage* p_storage);
MxResult Read(LegoStorage* p_storage);
MxBool FUN_1002fdb0(LegoEntity* p_entity);
MxU32 FUN_1002ff40(LegoEntity*, MxBool);
void FUN_10030000(LegoEntity* p_entity);