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Fix writing/reading of game state (#834)
* Fix writing/reading of game state * Match existing state serialization functions
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@@ -27,8 +27,8 @@ public:
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void Init();
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void FUN_10026360(MxS32 p_scriptIndex);
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void FUN_100263a0(undefined4 p_und);
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void Save(LegoStorage* p_storage);
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MxResult Load(LegoStorage* p_storage);
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void Write(LegoStorage* p_storage);
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MxResult Read(LegoStorage* p_storage);
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MxBool FUN_100269e0(LegoEntity* p_entity);
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MxU32 FUN_10026ba0(LegoEntity*, MxBool);
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void FUN_10026c50(LegoEntity* p_entity);
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