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Fix writing/reading of game state (#834)
* Fix writing/reading of game state * Match existing state serialization functions
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@@ -31,7 +31,7 @@ public:
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return !strcmp(p_name, PizzeriaState::ClassName()) || LegoState::IsA(p_name);
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}
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MxResult VTable0x1c(LegoFile* p_legoFile) override; // vtable+0x1c
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MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x10017ce0
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// PizzeriaState::`scalar deleting destructor'
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