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Fix writing/reading of game state (#834)
* Fix writing/reading of game state * Match existing state serialization functions
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@@ -23,7 +23,7 @@ public:
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return !strcmp(p_name, RadioState::ClassName()) || LegoState::IsA(p_name);
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}
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MxBool VTable0x14() override; // vtable+0x14
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MxBool IsSerializable() override; // vtable+0x14
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// SYNTHETIC: LEGO1 0x1002d020
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// RadioState::`scalar deleting destructor'
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