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Fix writing/reading of game state (#834)
* Fix writing/reading of game state * Match existing state serialization functions
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@@ -20,8 +20,8 @@ public:
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return !strcmp(p_name, ScoreState::ClassName()) || LegoState::IsA(p_name);
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}
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MxBool VTable0x14() override; // vtable+0x14
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MxBool SetFlag() override; // vtable+0x18
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MxBool IsSerializable() override; // vtable+0x14
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MxBool SetFlag() override; // vtable+0x18
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inline MxBool GetTutorialFlag() { return m_playCubeTutorial; }
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inline void SetTutorialFlag(MxBool p_playCubeTutorial) { m_playCubeTutorial = p_playCubeTutorial; }
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