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Fix writing/reading of game state (#834)
* Fix writing/reading of game state * Match existing state serialization functions
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@@ -22,7 +22,7 @@ public:
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return !strcmp(p_name, TowTrackMissionState::ClassName()) || LegoState::IsA(p_name);
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}
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MxResult VTable0x1c(LegoFile* p_legoFile) override; // vtable+0x1c
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MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
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inline MxU16 GetColor(MxU8 p_id)
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{
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