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Fix writing/reading of game state (#834)
* Fix writing/reading of game state * Match existing state serialization functions
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@@ -3,7 +3,7 @@
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DECOMP_SIZE_ASSERT(Act3State, 0x0c)
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// FUNCTION: LEGO1 0x1000e2f0
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MxBool Act3State::VTable0x14()
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MxBool Act3State::IsSerializable()
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{
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return FALSE;
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}
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