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Fix writing/reading of game state (#834)
* Fix writing/reading of game state * Match existing state serialization functions
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@@ -32,10 +32,10 @@ void AnimState::FUN_10065240(MxU32, AnimInfo*, MxU32)
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}
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// STUB: LEGO1 0x100652d0
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MxResult AnimState::VTable0x1c(LegoFile* p_legoFile)
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MxResult AnimState::Serialize(LegoFile* p_legoFile)
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{
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// TODO
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return FAILURE;
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return LegoState::Serialize(p_legoFile);
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}
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// STUB: LEGO1 0x100654f0
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