Fix writing/reading of game state (#834)

* Fix writing/reading of game state

* Match existing state serialization functions
This commit is contained in:
Christian Semmler
2024-04-21 09:42:08 -04:00
committed by GitHub
parent 26f2dd1e5f
commit c9db98c4c3
42 changed files with 71 additions and 79 deletions

View File

@@ -38,13 +38,13 @@ void LegoPlantManager::FUN_100263a0(undefined4 p_und)
}
// STUB: LEGO1 0x10026720
void LegoPlantManager::Save(LegoStorage* p_storage)
void LegoPlantManager::Write(LegoStorage* p_storage)
{
// TODO
}
// STUB: LEGO1 0x100267b0
MxResult LegoPlantManager::Load(LegoStorage* p_storage)
MxResult LegoPlantManager::Read(LegoStorage* p_storage)
{
return SUCCESS;
}