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Fix writing/reading of game state (#834)
* Fix writing/reading of game state * Match existing state serialization functions
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@@ -38,13 +38,13 @@ void LegoPlantManager::FUN_100263a0(undefined4 p_und)
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}
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// STUB: LEGO1 0x10026720
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void LegoPlantManager::Save(LegoStorage* p_storage)
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void LegoPlantManager::Write(LegoStorage* p_storage)
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{
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// TODO
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}
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// STUB: LEGO1 0x100267b0
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MxResult LegoPlantManager::Load(LegoStorage* p_storage)
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MxResult LegoPlantManager::Read(LegoStorage* p_storage)
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{
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return SUCCESS;
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}
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