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Fix writing/reading of game state (#834)
* Fix writing/reading of game state * Match existing state serialization functions
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@@ -541,6 +541,6 @@ void FUN_1003f540(LegoFile* p_file, const char* p_filename)
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// FUNCTION: LEGO1 0x1003f8a0
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void WriteNamedTexture(LegoFile* p_file, LegoNamedTexture* p_texture)
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{
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p_file->FUN_10006030(*p_texture->GetName());
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p_file->WriteString(*p_texture->GetName());
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p_texture->GetTexture()->Write(p_file);
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}
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