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Fix writing/reading of game state (#834)
* Fix writing/reading of game state * Match existing state serialization functions
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@@ -12,10 +12,10 @@ RaceState::RaceState()
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}
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// STUB: LEGO1 0x10016140
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MxResult RaceState::VTable0x1c(LegoFile* p_legoFile)
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MxResult RaceState::Serialize(LegoFile* p_legoFile)
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{
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// TODO
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return SUCCESS;
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return LegoState::Serialize(p_legoFile);
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}
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// FUNCTION: LEGO1 0x10016280
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