Fix writing/reading of game state (#834)

* Fix writing/reading of game state

* Match existing state serialization functions
This commit is contained in:
Christian Semmler
2024-04-21 09:42:08 -04:00
committed by GitHub
parent 26f2dd1e5f
commit c9db98c4c3
42 changed files with 71 additions and 79 deletions

View File

@@ -21,11 +21,9 @@ TowTrackMissionState::TowTrackMissionState()
}
// FUNCTION: LEGO1 0x1004dde0
MxResult TowTrackMissionState::VTable0x1c(LegoFile* p_legoFile)
MxResult TowTrackMissionState::Serialize(LegoFile* p_legoFile)
{
if (p_legoFile->IsWriteMode()) {
p_legoFile->FUN_10006030(this->ClassName());
}
LegoState::Serialize(p_legoFile);
if (p_legoFile->IsReadMode()) {
p_legoFile->Read(&m_unk0x12, sizeof(m_unk0x12));