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Fix writing/reading of game state (#834)
* Fix writing/reading of game state * Match existing state serialization functions
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@@ -137,7 +137,7 @@ public:
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}
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// FUNCTION: LEGO1 0x10006030
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LegoStorage* FUN_10006030(MxString p_str)
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LegoStorage* WriteString(MxString p_str)
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{
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const char* data = p_str.GetData();
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LegoU32 fullLength = strlen(data);
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