Fix writing/reading of game state (#834)

* Fix writing/reading of game state

* Match existing state serialization functions
This commit is contained in:
Christian Semmler
2024-04-21 09:42:08 -04:00
committed by GitHub
parent 26f2dd1e5f
commit c9db98c4c3
42 changed files with 71 additions and 79 deletions

View File

@@ -137,7 +137,7 @@ public:
}
// FUNCTION: LEGO1 0x10006030
LegoStorage* FUN_10006030(MxString p_str)
LegoStorage* WriteString(MxString p_str)
{
const char* data = p_str.GetData();
LegoU32 fullLength = strlen(data);